It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.
minecraft
Kappa Shader v5.2 – Even more bugfixes and tweaks
Kappa Shader is already receiving another update that fixes a few more bugs, prepares it for the latest Minecraft update and also comes with various other minor changes and additions.
Simplicissimus Shader v1.3 & Potato Shaders v1.0c
It’s time for some more updates, this time for Simplicissimus Shader and Potato Shaders, both of which haven’t had an update for quite some time now.
Vanilla Plus Shader v3.1
It’s time for a minor update of Vanilla Plus, which is focusing on some bug-fixes and some futureproofing with foliage block mappings for Minecraft 1.20.
Kappa Shader v5.1 – Bugfixes over Bugfixes
It’s time for another Kappa Shader update. This was originally supposed to be version 5.0b, but as changed started to add up it became more than just a minor bugfix update, although there are a lot of bugs that have been fixed with this version.
FastPBR v1.0 – Initial Release
It is finally time for the first full release of FastPBR, a pack on which I’ve started working quite some time ago when I wanted to make a realistic looking pack but with a heavy focus on performance.
UShader v2.0 – A long overdue revamp
At last this major overhaul of UShader is done, and as you might already know it’s quite the upgrade over the previous versions both on a visual and technical level.
Kappa Shader v5.0a
It’s time for a minor update of Kappa Shader, as there have been a few bugs that I missed in the release of 5.0, specifically some issues with nVidia drivers which were quite annoying to figure out.
Kappa Shader v5.0 – The Weather Update
After a lot of time and work it’s finally done, thus I can finally present to you version 5.0, also known as the Weather Update, of Kappa Shader and there is quite a lot of new stuff to go through.
Soft Voxels P4
I have made a few more interesting additions this time, namely local exposure and rough reflections.









