It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
There have been a couple updates again recently, although I’ve been focusing on FastPBR and Soft Voxels as of late.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.