This is yet another port of some skins from my project, this time my renditions of the original Arkham Batsuit designs from Arkham Asylum and Arkham City.
As I have recently released my Batman Begins Suit as a mod for Batman: Arkham Knight I thought that it’d be neat to also make a modified and fixed version of the suit from The Dark Knight, which also includes much better behaviour of the shoulder pads.
Some of you might have already seen that I have made new gloves for my Batman Begins suit, and this update finally brings them into Arkham Knight.
I’ve done some minor changes to my Burton Skin Pack again, which includes custom cowl masks on the face which give a nicer look around the mouth opening as well as (finally) proper fixes for the excessive emblem clipping that even the original DLC suit has suffered from.
It is once again time to go through some new stuff, and I’ve finally managed to get another major thing from my to-do list done when it comes to KappaPT.
I have made some updates to my Keaton Skin Pack and also integrated my reworked 2023 Keaton Batman model, which is a major upgrade over the previous model as you can see for yourself.
This suit mod has received a few updates as well, most notably some texture compression improvements and material tweaks.
I hope that you all had a good start into the new year and that you’re ready for some more updates and such :P
As I can now use my 3D models with their original skin weights and without having to deal with various other hurdles I’ve decided to also bring my Burton/Keaton-Batman skins to Arkham Knight.
There has been an update to UPK Explorer that resolved the issues that my meshes with my custom skin weights had, this means that the Batman Begins Suit I’ve released a few days ago no longer suffers from weird mesh distortions during various animations now.