About this Project

This is a rather unique pack among all the Minecraft shaderpacks using voxels and path-/ray-tracing, since it has a strong focus on a rather soft and aesthetically pleasing lighting, as well as competitive performance. In order to achieve these things it completely ditches the traditional shadowmap for dynamic shadows and instead it fully relies on a solution that is a mix of a light-propagation-volume (or short LPV) and path-tracing. This produces fairly fast and performant lighting, which is a perfect fit for the overall visual goal of a softly lit world. This is accompanied by a unique skybox as well, which produces more of an overcast and cloudy look than other packs usually do, which also sets it apart from other shaderpacks with a more realistic goal.

Soft Voxels is available for Tier 2 Patrons (5€) with occasional free releases being planned down the line as it becomes more mature, since there is no free counterpart to this pack otherwise (unlike on KappaPT and NostalgiaVX).

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Soft Voxels P3

There have been some noteworthy and long awaited additions this time as I’ve added volumetric fog and proper reflections.

Development Update – May 2022

It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.

Soft Voxels P2c

Soft Voxels has recieved numerous updates since the last post, adding up to three subversions since then, which means we are now at P2c.

Soft Voxels P2

After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.

Development Update – April 2022

There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.