About this Project
This is a rather unique pack among all the Minecraft shaderpacks using voxels and path-/ray-tracing, since it has a strong focus on a rather soft and aesthetically pleasing lighting, as well as competitive performance. In order to achieve these things it completely ditches the traditional shadowmap for dynamic shadows and instead it fully relies on a solution that is a mix of a light-propagation-volume (or short LPV) and path-tracing. This produces fairly fast and performant lighting, which is a perfect fit for the overall visual goal of a softly lit world. This is accompanied by a unique skybox as well, which produces more of an overcast and cloudy look than other packs usually do, which also sets it apart from other shaderpacks with a more realistic goal.
Soft Voxels is available for Tier 2 Patrons (5€) with the lite edition being available on curseforge.
Development Update – April 2023
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
Development Update – March 2023
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
Supporter Updates 2023-02
There have been a couple updates again recently, although I’ve been focusing on FastPBR and Soft Voxels as of late.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Supporter Updates 2023-01
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
Development Update – January 2023
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
Supporter Updates 2022-12
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Supporter Updates 2022-10 #2
I’ve done some more updates that should of interest to you, since they improve some smaller but important bits of UShader and Soft Voxels.