About this Project
This is a rather unique pack among all the Minecraft shaderpacks using voxels and path-/ray-tracing, since it has a strong focus on a rather soft and aesthetically pleasing lighting, as well as competitive performance. In order to achieve these things it completely ditches the traditional shadowmap for dynamic shadows and instead it fully relies on a solution that is a mix of a light-propagation-volume (or short LPV) and path-tracing. This produces fairly fast and performant lighting, which is a perfect fit for the overall visual goal of a softly lit world. This is accompanied by a unique skybox as well, which produces more of an overcast and cloudy look than other packs usually do, which also sets it apart from other shaderpacks with a more realistic goal.
Soft Voxels is available for Tier 2 Patrons (5€) with the lite edition being available on curseforge.
It is once again time to go through some new stuff, and I’ve finally managed to get another major thing from my to-do list done when it comes to KappaPT.
I hope that you all had a good start into the new year and that you’re ready for some more updates and such :P
I’ve finally added support for The End to Soft Voxels (this has really been long overdue).
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
There have been a couple updates again recently, although I’ve been focusing on FastPBR and Soft Voxels as of late.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.