After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
The first proper release of this new and super lightweight shaderpack.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.