What is this project?
Unreal Engine Batman Arkham #24: Burton Updates, Faces Galore and Owlman
I’ve got quite a lot of new stuff to showcase this time, although I did try to keep the video below 20 minutes this time since I feel like it’d really be getting a bit too long otherwise.
Unreal Engine Batman Arkham #23: New Face Models, Arkham Style Skins and more
It’s been a while since the last update on my UE4 project, but I figured it’s about time for another devblog because things have been adding up again as of late, although the focus is more on artwork stuff again since I haven’t had the time for larger gameplay related additions in the last months.
Unreal Engine Batman Arkham #22a: Classic Burton Batman and more
I’ve made some artwork stuff again as some of you might have already guessed from my recent mod releases for Arkham Knight.
Unreal Engine Batman Arkham #22: Batman’89 Comic Suit and reworked 2023 Keaton Suit
I’ve finally finished the rework of the 2023 Keaton Batsuit and made more fitting gloves for the Batman Begins Batsuit, and no those aren’t movie-accurate and never will be because the plain rubber gloves of the original prop just don’t look good so instead I came up with my own design for them.
Unreal Engine Batman Arkham #21: Armored Suits and more
As I announced this is the first dedicated blogpost that accompanies one of my UE4 Arkham videos on YouTube, so let’s get into it as there are quite a few things I’ve worked on in the past few months.
Development Update – December 2023
There are a few updates and other things to talk about again, and this time it also includes some plans related to my Unreal Engine-blogposts.
Arkham Unreal FAQ
As the YouTube algorithm really likes my videos of this project I thought it’d make sense to do a small FAQ page, since there have been a lot of similar questions in the comments lately, so I hope that this answers most of those.
Unreal Engine: Root Move System
Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
Development Update – November 2021
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.