What is this project?

A few years ago I started extracting assets from the Batman: Arkham Games and brought them over into Unreal Engine 4, which lead to me attempting to mimic some of its mechanics. Over time I learned how to use Unreal Engine better and the logics got more and more advanced, eventually leading to near-complete traversal mechanics like the grappling or cape-gliding. Since people are asking about some details about the specifics I have decided to put up a dedicated project page for it, as I now have this website that allows me to do so in the first place.

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Arkham Unreal FAQ

As the YouTube algorithm really likes my videos of this project I thought it’d make sense to do a small FAQ page, since there have been a lot of similar questions in the comments lately, so I hope that this answers most of those.

Unreal Engine: Root Move System

Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.

Development Update – November 2021

It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.

Arkham UE #0: Preface

Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.

The Unreal Engine 4 Arkham Project

Oi, given that you found this post I am assuming you are already somewhat aware of what this project is, a prototype of the Arkham games, except on Unreal Engine 4. I am not yet certain about how detailed I will describe some of the […]