What is this project?
I’ve finally finished the rework of the 2023 Keaton Batsuit and made more fitting gloves for the Batman Begins Batsuit, and no those aren’t movie-accurate and never will be because the plain rubber gloves of the original prop just don’t look good so instead I came up with my own design for them.
As I announced this is the first dedicated blogpost that accompanies one of my UE4 Arkham videos on YouTube, so let’s get into it as there are quite a few things I’ve worked on in the past few months.
There are a few updates and other things to talk about again, and this time it also includes some plans related to my Unreal Engine-blogposts.
As the YouTube algorithm really likes my videos of this project I thought it’d make sense to do a small FAQ page, since there have been a lot of similar questions in the comments lately, so I hope that this answers most of those.
Some of you might have seen me mentioning or showcasing a more advanced and versatile root motion solution for a few months, this post will finally cover the fundamental inner workings of this system as promised.
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.
Oi, given that you found this post I am assuming you are already somewhat aware of what this project is, a prototype of the Arkham games, except on Unreal Engine 4. I am not yet certain about how detailed I will describe some of the […]