What is the Kappa Shader?
It is once again time for another devblog, and there are still quite a few interesting things to cover this time.
Its finally time for the big refinement pass of Kappa 4.0, which should improve upon many of the weaker points as well as providing a much more consistent and appealing look.
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
After a break from devblog in the last month, its time for the update for July.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
The March development blog, going through an extensive amount of updates and new things across various packs of mine.
It’s time for a refinement update of version 3 of Kappa Shader.