What is the Kappa Shader?
After a break from devblog in the last month, its time for the update for July.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
The March development blog, going through an extensive amount of updates and new things across various packs of mine.
It’s time for a refinement update of version 3 of Kappa Shader.
Time for the February-Update, which focuses on Kappa Shader and Nostalgia Shader this time.
After many hours of work and lots of feedback and testing, here it is, the biggest update Kappa Shader has ever recieved.
A little update on how things are and have been progressing.
So on tonight’s coding program: James changes a number, Hammond looks at a screen, and I press a key.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.