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What is the UShader?

This shaderpack has a, to some degree, special nostalgic value to me since I've designed it to recreate a heavily modified version of SEUS v10.1 that I have been using for a few years without using any code from it, making it possible for me to release it publicly without having to worry about any copyright issues. It recreates quite a bit of the unique look that my modified SEUS v10.1 had, which includes the distinct lighting the original pack had that obviously carried through to my modification and now to this pack, while outperforming it by a lot, even with some new effects added that my original modification did not have. An example for one of these effects would be the volumetric fog it features.
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Development Update – July 2023

It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.

FastPBR v1.1 & UShader v2.1

FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.

Development Update – January 2023

It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks

Supporter Updates 2022-11

There have been a few updates again, although not as many as usually since I’m going a bit easier on the updates for now as I’ve mentioned in the recent devblog.