What is the UShader?
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
FastPBR v1.1 & UShader v2.1
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
UShader – Version 2.0 Showcase
Made a cinematic that showcases the latest and quite sizable UShader update.
Development Update – January 2023
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
UShader v2.0 – A long overdue revamp
At last this major overhaul of UShader is done, and as you might already know it’s quite the upgrade over the previous versions both on a visual and technical level.
Supporter Updates 2022-12
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Supporter Updates 2022-11
There have been a few updates again, although not as many as usually since I’m going a bit easier on the updates for now as I’ve mentioned in the recent devblog.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Supporter Updates 2022-10 #2
I’ve done some more updates that should of interest to you, since they improve some smaller but important bits of UShader and Soft Voxels.