I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
It’s once again time to go through a bunch of updates and upcoming things.
It’s time for some updates again, and quite a lot of them this time.
There have been a few updates that I’d like to cover again.
There have been a good number of interesting updates in the last month, in addition to the pending release of Soft Voxels Lite.
There have been a few updates recently so I thought it’d make sense to once again bundle them into a single post.
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.