A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
It’s time for a new project again, and it is once again a pretty unique one too.