It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Kappa Shader is already receiving another update that fixes a few more bugs, prepares it for the latest Minecraft update and also comes with various other minor changes and additions.
There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.
It’s time for another Kappa Shader update. This was originally supposed to be version 5.0b, but as changed started to add up it became more than just a minor bugfix update, although there are a lot of bugs that have been fixed with this version.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Made a small cinematic that showcases some of the features of the latest Kappa Shader updates.
It’s time for a minor update of Kappa Shader, as there have been a few bugs that I missed in the release of 5.0, specifically some issues with nVidia drivers which were quite annoying to figure out.
It’s once again time to go through a bunch of updates and upcoming things.