There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.
It’s once again time for some updates, especially regarding the upcoming update for Kappa Shader.
I’ve made a bunch of smaller changes to KappaPT and NostalgiaVX again, and as I said its mostly just minor things that improve the overall quality of life and fix some issues.
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
Raytraced refraction are now finally a thing as promised, which means KappaPT’s intended main features are now more or less covered
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
Here are some more, although smaller, updates again.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Since it feels a bit unreasonable to make posts for every small hotfix update I’ll just do bundled update posts like this from now on, which contain a bit more information at once.