There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
There have been a few updates again, although not as many as usually since I’m going a bit easier on the updates for now as I’ve mentioned in the recent devblog.
It’s once again time to go through a bunch of updates and upcoming things.
There’ve been a couple of updates again lately which I’d like to go through.
It’s time for some updates again, and quite a lot of them this time.
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.
It’s once again time for some updates, especially regarding the upcoming update for Kappa Shader.
I’ve made a bunch of smaller changes to KappaPT and NostalgiaVX again, and as I said its mostly just minor things that improve the overall quality of life and fix some issues.
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
Raytraced refraction are now finally a thing as promised, which means KappaPT’s intended main features are now more or less covered