What is the Vanilla Plus Shader?
Vanilla Plus Shader v3.3 – Some Quality of Life
It’s also time for some updates on this pack, even if they’re much more limited to minor changes and additions but they should be worth it nonetheless.
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Vanilla Plus Shader v3.2
Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
Vanilla Plus Shader v3.1
It’s time for a minor update of Vanilla Plus, which is focusing on some bug-fixes and some futureproofing with foliage block mappings for Minecraft 1.20.
Development Update – April 2023
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Development Update – April 2022
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
Update Roundup 2022-03
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
Vanilla Plus Shader v3.0a
Time for a small update to Vanilla Plus 3.0, featuring some small additions and fixes.