Oi folks,
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
As both of these updates are focused on smaller stuff I’ll just include the changelogs, since I don’t really know what else to talk about regarding these updates, but not every update has to be a spectacle :P
Nonetheless I hope that you’ll enjoy these smaller but not less important updates :)
FastPBR v1.1
- Fixed weather particle rendering
- Removed vanilla entity shadows in the nether
- Fixed incorrectly rendering volumetric fog in some indoor scenes
- Added block mappings for Minecraft 1.20
- Added support for colour management capability of Iris 1.6.4
- Improved motionblur
- Fixed missing glow on dim emitters
- Added proper moon phase handling
- Moon phases now determine the brightness of the moonlight
Downloads
By downloading you agree to the terms of use as detailed here.
Curseforge and Modrinth allow me to gain some benefit through their respective rewards-programs, so you are encouraged to download from there unless they’re unreachable.
UShader v2.1
- Fixed invisible translucent objects when underwater
- Fixed displaced cloud lighting when far from world origin
- Improved volumetric clouds upscaling
- Added block mappings for Minecraft 1.20
- Added support for colour management capability of Iris 1.6.4
- Improved motionblur
- Added proper moon phase handling
- Moon phases now determine the brightness of the moonlight
- Raised default volumetric fog mist altitude to 120
- Fixed volumetric fog rendering on AMD with recent drivers
Downloads
By downloading you agree to the terms of use as detailed here.
Curseforge and Modrinth allow me to gain some benefit through their respective rewards-programs, so you are encouraged to download from there unless they’re unreachable.
Make sure to visit my discord server for support, development progress and other information.