What is NostalgiaVX?
This is quite an interesting project with its very own niche. As some of you might know, basically all ready-to-use packs that use voxels for their lighting in some way are going for a realistic look, so I was wondering if its any good in a stylised pack like Nostalgia Shader. Thus the idea of NostalgiaVX was born, but unlike any other pack it uses a combined lighting approach that leverages both a light propagation volume and path-tracing to create performant high-fidelity results at a reasonable loss in lighting accuracy.
NostalgiaVX is available for Tier 2 Patrons (5€), with occasional dropdowns to Tier 1 (1€). The screenspace path-tracing in Nostalgia Shader v4.0 should provide you with a reasonably good free alternative if you can't pay or decide not to pay.
Supporter Updates 2023-05 (NostalgiaVX again)
NostalgiaVX has received some more updates again and its rework has still been my main focus in the last few weeks, but I feel like it has reached a solid state now.
Development Update – May 2023
I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.
Supporter Updates 2023-04 (Focusing on NostalgiaVX)
I have released the first work-in-progress version of NostalgiaVX’ internal overhaul a few days ago as some of you might already know and I’d like break this first update down a bit more.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Supporter Updates 2023-01
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
Development Update – January 2023
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
Supporter Updates 2022-12
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Development Update – October 2022
It’s time for some updates again, and quite a lot of them this time.