What is NostalgiaVX?
This is quite an interesting project with its very own niche. As some of you might know, basically all ready-to-use packs that use voxels for their lighting in some way are going for a realistic look, so I was wondering if its any good in a stylised pack like Nostalgia Shader. Thus the idea of NostalgiaVX was born, but unlike any other pack it uses a combined lighting approach that leverages both a light propagation volume and path-tracing to create performant high-fidelity results at a reasonable loss in lighting accuracy.
NostalgiaVX is available for Tier 2 Patrons (5€), with occasional dropdowns to Tier 1 (1€). The screenspace path-tracing in Nostalgia Shader should provide you with a reasonably good free alternative if you can't pay or decide not to pay.
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.
NostalgiaVX has received some more updates again and its rework has still been my main focus in the last few weeks, but I feel like it has reached a solid state now.
I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.
I have released the first work-in-progress version of NostalgiaVX’ internal overhaul a few days ago as some of you might already know and I’d like break this first update down a bit more.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.