What is NostalgiaVX?
This is quite an interesting project with its very own niche. As some of you might know, basically all ready-to-use packs that use voxels for their lighting in some way are going for a realistic look, so I was wondering if its any good in a stylised pack like Nostalgia Shader. Thus the idea of NostalgiaVX was born, but unlike any other pack it uses a combined lighting approach that leverages both a light propagation volume and path-tracing to create performant high-fidelity results at a reasonable loss in lighting accuracy.
NostalgiaVX is available for Tier 2 Patrons (5€), with occasional dropdowns to Tier 1 (1€). The screenspace path-tracing in Nostalgia Shader v4.0 should provide you with a reasonably good free alternative if you can't pay or decide not to pay.
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
It’s once again time to go through a bunch of updates and upcoming things.
It’s time for some updates again, and quite a lot of them this time.
There have been a few updates that I’d like to cover again.
There have been a good number of interesting updates in the last month, in addition to the pending release of Soft Voxels Lite.
There have been a few updates recently so I thought it’d make sense to once again bundle them into a single post.
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.