What is the Simplicissimus Shader?
Development Update – May/June 2025: Chaos Ensues
After being completely caught up in life things last month, it’s finally time to give you a bit of a status update again.
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Simplicissimus Shader v1.3a & Potato Shaders v1.0d
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Simplicissimus Shader v1.3 & Potato Shaders v1.0c
It’s time for some more updates, this time for Simplicissimus Shader and Potato Shaders, both of which haven’t had an update for quite some time now.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Development Update – January 2022
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Simplicissimus Shader v1.2
A quality-of-life update featuring some bugfixes and improvements.
Simplicissimus Shader v1.1
Changelog: added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations […]