What is the Simplicissimus Shader?
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
It’s time for some more updates, this time for Simplicissimus Shader and Potato Shaders, both of which haven’t had an update for quite some time now.
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
A quality-of-life update featuring some bugfixes and improvements.
Changelog: added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations […]