It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Category Archives: Simplicissimus Shader
Development Update – January 2022
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Simplicissimus Shader v1.2
A quality-of-life update featuring some bugfixes and improvements.
Simplicissimus Shader v1.1
Changelog: added wind effects fixed compilation error when using hq shadows adjusted skylight and sky color to match vanilla better added experimental instanced cloud layers (break in various scenarios when above clouds) improved shadow bias added pixel shadows simple specular and normalmap support some optimizations […]
Simplicissims Shader v1.0