It’s once again time for a development status update, which covers quite a bunch of interesting things.
After months of work this quite extensive update is finally ready.
This time there’s quite a few things to go through, including some updates that turned out to be quite fancy but first off there are some important changes regarding the organisation of my Patreon page.
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
It is once again time for another devblog, and there are still quite a few interesting things to cover this time.
Its been a while since the last Nostalgia Shader update, but here it is now!
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
The long awaited massive overhaul is finally here. Allow me to introduce some of the key improvements over previous version of Nostalgia Shader, as it has been revamped all-around.