What is the Potato Shader?
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Simplicissimus Shader v1.3a & Potato Shaders v1.0d
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Simplicissimus Shader v1.3 & Potato Shaders v1.0c
It’s time for some more updates, this time for Simplicissimus Shader and Potato Shaders, both of which haven’t had an update for quite some time now.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Update Roundup 2022-03
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
Development Update – January 2022
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Potato Shader v1.0a and a small general status update
A small update as well as a quick status update on the unusual update schedule since last month.
Development Update – May 2021
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.