Development Update – August 2024

It’s time for an update on how things are going, and I’ve finally gotten some results to show when it comes to updating my shaderpacks to support Distant Horizons.

FastPBR v1.1 & UShader v2.1

FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.

Vanilla Plus Shader v3.2

Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.

Soft Voxels Lite v2.0

It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.