This devblog is a bit later than usual, but as it tends to happen, the annual pre-holidays chaos and stress kept me occupied.
minecraft
Development Update – November 2024
As my schedule was quite a bit more packed than I expected as of late I wasn’t able to get as much done as I’d have liked, but I’ve made some more improvements to NostalgiaVX’ Distant Horizons support nonetheless.
Development Update – October 2024
I’ve made some more progress with Distant Horizons support on NostalgiaVX and FastPBR again, and this time with working reflections.
Development Update – September 2024
It is once again time for some updates, and I’ve made some good progress on Distant Horizons support for my packs again.
Development Update – August 2024
It’s time for an update on how things are going, and I’ve finally gotten some results to show when it comes to updating my shaderpacks to support Distant Horizons.
Nostalgia Shader v5.0 – A long overdue update
It is finally time for a big update to Nostalgia Shader, and it focuses on both major additions, minor improvements, bug-fixes and touch-ups across the board so that this pack is even better than before.
FastPBR v1.1 & UShader v2.1
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
Simplicissimus Shader v1.3a & Potato Shaders v1.0d
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Vanilla Plus Shader v3.2
Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
Soft Voxels Lite v2.0
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.