At last this major overhaul of UShader is done, and as you might already know it’s quite the upgrade over the previous versions both on a visual and technical level.
Tag Archives: minecraft
Kappa Shader v5.0a
It’s time for a minor update of Kappa Shader, as there have been a few bugs that I missed in the release of 5.0, specifically some issues with nVidia drivers which were quite annoying to figure out.
Kappa Shader v5.0 – The Weather Update
After a lot of time and work it’s finally done, thus I can finally present to you version 5.0, also known as the Weather Update, of Kappa Shader and there is quite a lot of new stuff to go through.
Soft Voxels P4
I have made a few more interesting additions this time, namely local exposure and rough reflections.
Raytraced refraction are now finally a thing as promised, which means KappaPT’s intended main features are now more or less covered
Soft Voxels P3
There have been some noteworthy and long awaited additions this time as I’ve added volumetric fog and proper reflections.
Soft Voxels P2c
Soft Voxels has recieved numerous updates since the last post, adding up to three subversions since then, which means we are now at P2c.
NostalgiaVX P7 and Project Status Update
A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
Soft Voxels P2
After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.
Update Roundup 2022-03
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.