It’s time for another update, although I haven’t been working quite as much on shaderpack stuffs as usual now that I’m also busy with university things again, which is why this is one of the shorter development updates.
It is once again time for a development update, and this time finally with some solid progress on the KappaPT rework, of which there is also a first preview available now.
It’s time for another development update again, although I have still been focusing my efforts on the KappaPT rework which has made some good progress.
This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.
I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
This is some slightly unusual kind of content for my blog, but I felt like taking a closer look at the game Gotham Knights, developed by WB Montreal, which has been released at the end of 2022.