It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
This time there’s quite a few things to go through, including some updates that turned out to be quite fancy but first off there are some important changes regarding the organisation of my Patreon page.
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
It is once again time for another devblog, and there are still quite a few interesting things to cover this time.
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.