I’ve finally gotten around to working on a few updates and improvements that have been piling up over the last few months.
Blog
Development Update – May/June 2025: Chaos Ensues
After being completely caught up in life things last month, it’s finally time to give you a bit of a status update again.
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
Development Update – December 2024
This devblog is a bit later than usual, but as it tends to happen, the annual pre-holidays chaos and stress kept me occupied.
Unreal Engine Batman Arkham #25: BTAS Suits, Panther and New Maps
It’s been a while since the last devblog of this project, which means that I have accumulated quite a variety of additions since then, especially when it comes to new skins.
Development Update – November 2024
As my schedule was quite a bit more packed than I expected as of late I wasn’t able to get as much done as I’d have liked, but I’ve made some more improvements to NostalgiaVX’ Distant Horizons support nonetheless.
Development Update – October 2024
I’ve made some more progress with Distant Horizons support on NostalgiaVX and FastPBR again, and this time with working reflections.
Development Update – September 2024
It is once again time for some updates, and I’ve made some good progress on Distant Horizons support for my packs again.
Unreal Engine Batman Arkham #24: Burton Updates, Faces Galore and Owlman
I’ve got quite a lot of new stuff to showcase this time, although I did try to keep the video below 20 minutes this time since I feel like it’d really be getting a bit too long otherwise.