I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.
Category Archives: Blog
Development Update – April 2023
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
Development Update – March 2023
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
Gotham Knights: What went wrong?
This is some slightly unusual kind of content for my blog, but I felt like taking a closer look at the game Gotham Knights, developed by WB Montreal, which has been released at the end of 2022.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
Development Update – January 2023
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
Arkham Unreal FAQ
As the YouTube algorithm really likes my videos of this project I thought it’d make sense to do a small FAQ page, since there have been a lot of similar questions in the comments lately, so I hope that this answers most of those.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
Development Update – November 2022
It’s once again time to go through a bunch of updates and upcoming things.
Development Update – October 2022
It’s time for some updates again, and quite a lot of them this time.