Latest Blogposts
All of the development blogs and similar posts that I'm making every now and then can be found here.
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
Development Update – December 2024
This devblog is a bit later than usual, but as it tends to happen, the annual pre-holidays chaos and stress kept me occupied.
Unreal Engine Batman Arkham #25: BTAS Suits, Panther and New Maps
It’s been a while since the last devblog of this project, which means that I have accumulated quite a variety of additions since then, especially when it comes to new skins.
Development Update – November 2024
As my schedule was quite a bit more packed than I expected as of late I wasn’t able to get as much done as I’d have liked, but I’ve made some more improvements to NostalgiaVX’ Distant Horizons support nonetheless.
Development Update – October 2024
I’ve made some more progress with Distant Horizons support on NostalgiaVX and FastPBR again, and this time with working reflections.
Development Update – September 2024
It is once again time for some updates, and I’ve made some good progress on Distant Horizons support for my packs again.
Unreal Engine Batman Arkham #24: Burton Updates, Faces Galore and Owlman
I’ve got quite a lot of new stuff to showcase this time, although I did try to keep the video below 20 minutes this time since I feel like it’d really be getting a bit too long otherwise.
Development Update – August 2024
It’s time for an update on how things are going, and I’ve finally gotten some results to show when it comes to updating my shaderpacks to support Distant Horizons.
Development Update – July 2024
As you might have noticed I’ve skipped the devblog for June, because I quite honestly didn’t really get anything noteworthy done and thought it might be best if I took a bit of a break for a few weeks.