It is once again time to go through some new stuff, and I’ve finally managed to get another major thing from my to-do list done when it comes to KappaPT.
I hope that you all had a good start into the new year and that you’re ready for some more updates and such :P
I’ve finally added support for The End to Soft Voxels (this has really been long overdue).
There are a few updates and other things to talk about again, and this time it also includes some plans related to my Unreal Engine-blogposts.
It‘s time for a small update again as I’ve been working on some minor quirks of KappaPT and NostalgiaVX, as much as my available spare time allows me to do so atm anyways.
It’s time for another update, although I haven’t been working quite as much on shaderpack stuffs as usual now that I’m also busy with university things again, which is why this is one of the shorter development updates.
It is once again time for a development update, and this time finally with some solid progress on the KappaPT rework, of which there is also a first preview available now.
The first preview of the KappaPT rework is finally out and comes with some substantial visual improvements, but as you might expect there are also a lot of things to be aware of for now, as it is still very much a work-in-progress.
It’s time for another development update again, although I have still been focusing my efforts on the KappaPT rework which has made some good progress.
This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.