The first preview of the KappaPT rework is finally out and comes with some substantial visual improvements, but as you might expect there are also a lot of things to be aware of for now, as it is still very much a work-in-progress.
Category Archives: Projects
Development Update – September 2023
It’s time for another development update again, although I have still been focusing my efforts on the KappaPT rework which has made some good progress.
Development Update – August 2023
This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Supporter Updates 2023-06
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
Nostalgia Shader v5.0 – A long overdue update
It is finally time for a big update to Nostalgia Shader, and it focuses on both major additions, minor improvements, bug-fixes and touch-ups across the board so that this pack is even better than before.
FastPBR v1.1 & UShader v2.1
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
Simplicissimus Shader v1.3a & Potato Shaders v1.0d
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Vanilla Plus Shader v3.2
Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
Soft Voxels Lite v2.0
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.