The first preview of the KappaPT rework is finally out and comes with some substantial visual improvements, but as you might expect there are also a lot of things to be aware of for now, as it is still very much a work-in-progress.
It’s time for another development update again, although I have still been focusing my efforts on the KappaPT rework which has made some good progress.
This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
It is finally time for a big update to Nostalgia Shader, and it focuses on both major additions, minor improvements, bug-fixes and touch-ups across the board so that this pack is even better than before.
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.