I’ve released a few quality of life improvements for my path traced packs in the last month, so I figured it’d be good to give you a bit of an overview.
Projects
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Supporter Updates 2025-03
I realised that it’s been quite a while since I last compiled complete changelogs of the updates to my paid packs here, so I figured I should catch up on that.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
UShader v2.2 – More Maintenance
This pack is also getting some updates with my current batch of shaderpack updates, even if they are a bit less spectacular in this case, but nonetheless some maintenance is important on occasion.
FastPBR v2.0 – Distant Horizons
This pack has received a few more substantial additions recently, most notably with its support for Distant Horizons terrain, something that I eventually also plan to support more widely.
Vanilla Plus Shader v3.3 – Some Quality of Life
It’s also time for some updates on this pack, even if they’re much more limited to minor changes and additions but they should be worth it nonetheless.
Nostalgia Shader v5.1 – A lot of Maintenance
It’s about time for some smaller updates and maintenance here as well. As with my other packs I don’t really see anything I’d change in the broader visual style of the pack, so this update is also just focused on many smaller changes.
Kappa Shader v5.3 – Lots of little improvements
It’s been a while since the last Kappa Shader update, and while I still don’t see anything I’d change about the overall look and visuals I figured that it’d be about time to do some maintenance while also taking care of some smaller improvements.
Development Update – December 2024
This devblog is a bit later than usual, but as it tends to happen, the annual pre-holidays chaos and stress kept me occupied.