I’ve made a bunch of smaller changes to KappaPT and NostalgiaVX again, and as I said its mostly just minor things that improve the overall quality of life and fix some issues.
I have made a few more interesting additions this time, namely local exposure and rough reflections.
It’s time to go through some new stuff again and as usual there are some especially interesting things, most notably further progress on Kappa Shader v5.0 as well as an improved auto-exposure solution.
Raytraced refraction are now finally a thing as promised, which means KappaPT’s intended main features are now more or less covered
There have been some noteworthy and long awaited additions this time as I’ve added volumetric fog and proper reflections.
A small showcase video I made using Soft Voxels
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
Soft Voxels has recieved numerous updates since the last post, adding up to three subversions since then, which means we are now at P2c.
A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.