What is KappaPT?
It’s once again time for another update blog, and as always there’s some pretty interesting stuff, especially for those of you who want to get the best visuals to performance ratio.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
Here are some more, although smaller, updates again.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Since it feels a bit unreasonable to make posts for every small hotfix update I’ll just do bundled update posts like this from now on, which contain a bit more information at once.
This post covers both P13a and b, as I didn’t make a dedicated post for P13a.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
It’s time for a slightly larger update again, which also features some changes that are coming with Kappa Shader v4.2, mainly regarding the skybox.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Now that the bot is up and running as well as the Patreon integration on this website it’s time to get back into updates. I’ll just start right away with some smaller changes I’ve done to KappaPT since the last update.