It‘s time for a small update again as I’ve been working on some minor quirks of KappaPT and NostalgiaVX, as much as my available spare time allows me to do so atm anyways.
The first preview of the KappaPT rework is finally out and comes with some substantial visual improvements, but as you might expect there are also a lot of things to be aware of for now, as it is still very much a work-in-progress.
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
NostalgiaVX has received some more updates again and its rework has still been my main focus in the last few weeks, but I feel like it has reached a solid state now.
I have released the first work-in-progress version of NostalgiaVX’ internal overhaul a few days ago as some of you might already know and I’d like break this first update down a bit more.
There have been a couple updates again recently, although I’ve been focusing on FastPBR and Soft Voxels as of late.
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
There have been a few updates again, although not as many as usually since I’m going a bit easier on the updates for now as I’ve mentioned in the recent devblog.
I’ve done some more updates that should of interest to you, since they improve some smaller but important bits of UShader and Soft Voxels.