What is the Nostalgia Shader?
A little update on how things are and have been progressing.
So on tonight’s coding program: James changes a number, Hammond looks at a screen, and I press a key.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
Oi folks, since I now finally have a proper website I might as well use it for these blog-style announcements. I am slowly ramping up the work on the next major update of Nostalgia Shader and started with putting a first, although very early, preview […]
A minor update fixing a variety of issues.
A small hotfix adressing broken dimensions.
Changelog: overhauled visuals improved and optimized clouds improved reflections overall improved performance improved resourcepack support added support for labPBR 1.2 new custom water improved and optimized volumetric fog added water volume improved water normals improved beaconbeam various improved effects (bloom etc.) improved weather support various […]
Changelog added a second layer of volumetric vanilla clouds added end support ice normals added two layer fog when volumetric for better distance fogging fixed cloud distance fogging framework update internal optimization improved nether improved sky and cloud reflections better fresnel behavior reduced noon fog […]
Changelog added optional realistic clouds added 2d clouds added reflections and better water added color crosstalk added support for labPBR porosity added rain puddles optimized clouds adjusted cloud lighting improved rain and snow rendering improved translucency blending fixed nvidia support fixed water waves circling around […]