This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).
Latest Posts & Updates
As the more active members on my discord server might already know, some time ago I started keeping track of websites that repost my work in a publicly visible list. Until then I wasn’t really aware of how much of a problem this poses to […]
Picking up where we left in the last part, we can now import our model into Unreal Engine.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
The first proper release of this new and super lightweight shaderpack.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future I’d like to say some things about it before we start off.
I thought it might be nice to also cover the updates and changes KappaPT recieved in a mid-month blogpost.
Oi folks, its time… KappaPT finally has reached a state where I would consider is usable (although currently still unfinished in some parts) so I have decided to finally make it available on patreon. The exact specifics of its availability are detailed on its project […]