This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge since its Rewards-Program also enables me to gain some form of revenue. This website is also still partially under construction, since I still have to migrate some leftover contents from my Github page, as well as finally make pages for some of my non-shaderpack projects (like the Batman Arkham Project on Unreal Engine 4 that some of you may already know about).
Latest Posts & Updates
As the more active members on my discord server might already know, some time ago I started keeping track of websites that repost my work in a publicly visible list. Until then I wasn’t really aware of how much of a problem this poses to […]
Its been a while since the last Nostalgia Shader update, but here it is now!
There have been plenty of changes since NostalgiaVX launched almost a week ago so I felt like a blogpost outlining those for the ones who are interested in the project would be useful.
I’ve teased this project in this months devblog already and here it is, a very unique project with its very own niche.
Its finally time for the big refinement pass of Kappa 4.0, which should improve upon many of the weaker points as well as providing a much more consistent and appealing look.
The long-awaited huge overhaul is finally here!
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
After a break from devblog in the last month, its time for the update for July.
A small update as well as a quick status update on the unusual update schedule since last month.
Picking up where we left in the last part, we can now import our model into Unreal Engine.