This website is the “hub” for various graphics & games related projects of mine including, but not limited to, Minecraft Shaderpacks (arguably the most popular “branch” of my projects). If you want to support me, feel free to check my Patreon page by clicking the button below, or download my shaderpacks through Curseforge or Modrinth since their rewards-programs also enable me to gain some form of revenue.
Latest Posts & Updates
As the more active members on my discord server might already know, some time ago I started keeping track of websites that repost my work in a publicly visible list. Until then I wasn’t really aware of how much of a problem this poses to […]
It’s time for another update, although I haven’t been working quite as much on shaderpack stuffs as usual now that I’m also busy with university things again, which is why this is one of the shorter development updates.
It is once again time for a development update, and this time finally with some solid progress on the KappaPT rework, of which there is also a first preview available now.
It’s time for another development update again, although I have still been focusing my efforts on the KappaPT rework which has made some good progress.
This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
It is finally time for a big update to Nostalgia Shader, and it focuses on both major additions, minor improvements, bug-fixes and touch-ups across the board so that this pack is even better than before.
FastPBR and UShader are both getting minor updates that are fixing some bugs that I’ve missed with their respective big reworks and also make them ready for the latest Minecraft Update.
Both Simplicissimus and Potato Shaders are getting a small update to accommodate the new blocks of the latest Minecraft update.
Its once again time for a Vanilla Plus update, as I’ve been working on more bugfixes, a few minor enhancements such as more block mappings for Minecraft 1.20 and most notably improved cloud lighting and proper handling of moon phases.
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.