Soft Voxels has recieved numerous updates since the last post, adding up to three subversions since then, which means we are now at P2c.
A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
It’s time for a new project again, and it is once again a pretty unique one too.
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
It’s time for some updates to Kappa Shader. This release is once again focusing on minor refinements of various bits of this pack.
Here are some more, although smaller, updates again.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Since it feels a bit unreasonable to make posts for every small hotfix update I’ll just do bundled update posts like this from now on, which contain a bit more information at once.