It’s been a while since the last Kappa Shader update, and while I still don’t see anything I’d change about the overall look and visuals I figured that it’d be about time to do some maintenance while also taking care of some smaller improvements.
Projects
Development Update – December 2024
This devblog is a bit later than usual, but as it tends to happen, the annual pre-holidays chaos and stress kept me occupied.
Development Update – November 2024
As my schedule was quite a bit more packed than I expected as of late I wasn’t able to get as much done as I’d have liked, but I’ve made some more improvements to NostalgiaVX’ Distant Horizons support nonetheless.
Development Update – October 2024
I’ve made some more progress with Distant Horizons support on NostalgiaVX and FastPBR again, and this time with working reflections.
Development Update – September 2024
It is once again time for some updates, and I’ve made some good progress on Distant Horizons support for my packs again.
Development Update – August 2024
It’s time for an update on how things are going, and I’ve finally gotten some results to show when it comes to updating my shaderpacks to support Distant Horizons.
Development Update – July 2024
As you might have noticed I’ve skipped the devblog for June, because I quite honestly didn’t really get anything noteworthy done and thought it might be best if I took a bit of a break for a few weeks.
Supporter Updates 2024-05
I figured I should make a bit of a summary of the latest updates of KappaPT and NostalgiaVX since I kinda forgot get back to making update posts like this.
Development Update – May 2024
It’s time to go through some new stuff again, this time more specifically the reflections update for NostalgiaVX and some of the other things I’ve planned for future shaderpack updates.
Development Update – April 2024
I’ve been working on a few new things again, most notably a major reflections overhaul for NostalgiaVX. In addition to that I am also starting to look into support for Distant Horizons with my packs.









