FastPBR v2.0 – Distant Horizons

Hey folks,

This pack has received a few more substantial additions recently, most notably with its support for Distant Horizons terrain, something that I eventually also plan to support more widely but as this pack is fully tailored towards Iris with no regards for OptiFine whatsoever it made for the perfect testing grounds for this.

It took me some experimenting until I got it worked out, but Distant Horizons works fairly well with FastPBR and I managed achieve a pretty coherent look with the regular terrain which was one of my concerns, aside from making sure that none of the regular terrain rendering and shading breaks.

In addition to that I’ve also added what I would describe as very rudimentary resourcepack support by adding some simple metal shading as well as specular highlights on all blocks and not just water. While I don’t plan on expanding this much further in order to keep the pack as fast and lean as possible, this seemed like a nice addition to at least give it a bit more flair with labPBR resourcepacks.

There are of course plenty of other, smaller additions as well which I’ll list in the changelog and I hope that you like these improvements as always :)

Changelog:

  • Added support for Distant Horizons
  • Foliage and emission mappings for Minecraft 1.20 and 1.21
  • Fixed HBIL when using TAAU
  • Improved wind effects handling
    • Custom foliage models should behave correctly now
    • Removed azalea plants from wind effects
    • Fixed and improved waving kelp
  • Improved rendering of translucent particles such as campfire smoke
  • Added specular highlights and basic metal shading using resourcepack data
  • Fixed error when using the Auto+ focus mode for Depth of Field
  • Improved rendering of beacon beams
    • Better emission brightness
    • Removed broken-looking outer layer
  • Water in boats might be fixed in some cases now
  • Misc. internal clean-ups

Downloads


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Posted in FastPBR, Shaderpack Release and tagged , , .