



Hi folks,
It’s about time for some smaller updates and maintenance here as well. As with my other packs I don’t really see anything I’d change in the broader visual style of the pack, so this update is also just focused on many smaller changes.
This version also features the addition of the ACES gamut compression as with Kappa Shader 5.3, and it also gives bright and saturated colours a nicer rolloff rather than having them become almost burningly saturated.






There is of course also a plethora of other improvements and changes, so I’ll just jump to the full changelog now and I hope that you’ll enjoy this update!
Changelog:
- Minor improvement to fog and ambient colours in The Nether
- Fixed rendering artifacts when enabling lens flares
- Added ACES gamut compression LMT
- Softens highly saturated, bright colours
- Added block mappings for Minecraft 1.21
- Including pale garden foliage
- Improved wind effects handling
- Custom foliage models should behave correctly now
- Removed azalea plants from wind effects
- Fixed and improved waving kelp
- Improved rendering of translucent particles such as campfire smoke
- Added fallback metal shading without resourcepack reflections
- Improved Depth of Field autofocus behaviour when TAAU is enabled
- Handheld items should no longer grab focus
- Improved rendering of beacon beams
- Better emission brightness
- Removed broken-looking outer layer
- Water in boats might be fixed in some cases now
- Behaves inconsistently, not sure why
- Fixed possible lighting issues on particles
Downloads
By downloading you agree to the terms of use as detailed here.
Curseforge and Modrinth allow me to gain some benefit through their respective rewards-programs, so you are encouraged to download from there unless they’re unreachable.
Make sure to visit my discord server for support, development progress and other information.
