I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.
Projects
Development Update – March 2023
It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.
Supporter Updates 2023-02
There have been a couple updates again recently, although I’ve been focusing on FastPBR and Soft Voxels as of late.
Development Update – February 2023
It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.
UShader – Version 2.0 Showcase
Made a cinematic that showcases the latest and quite sizable UShader update.
Supporter Updates 2023-01
I’ve made some interesting updates again, with Soft Voxels taking advantage of Iris‘ more expansive capabilities now.
Development Update – January 2023
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
UShader v2.0 – A long overdue revamp
At last this major overhaul of UShader is done, and as you might already know it’s quite the upgrade over the previous versions both on a visual and technical level.
Supporter Updates 2022-12
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
Development Update – December 2022
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.









