What is NostalgiaVX?
This is quite an interesting project with its very own niche. As some of you might know, basically all ready-to-use packs that use voxels for their lighting in some way are going for a realistic look, so I was wondering if its any good in a stylised pack like Nostalgia Shader. Thus the idea of NostalgiaVX was born, but unlike any other pack it uses a combined lighting approach that leverages both a light propagation volume and path-tracing to create performant high-fidelity results at a reasonable loss in lighting accuracy.
NostalgiaVX is available for Tier 2 Patrons (5€), with occasional dropdowns to Tier 1 (1€). The screenspace path-tracing in Nostalgia Shader v4.0 should provide you with a reasonably good free alternative if you can't pay or decide not to pay.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Its time for yet another update with something many of you probably have been waiting for, namely Nether Support.
Another NostalgiaVX update is finally ready and I’ve got a bulk of fancy additions this time.
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.
It is once again time for another devblog, and there are still quite a few interesting things to cover this time.
There have been plenty of changes since NostalgiaVX launched almost a week ago so I felt like a blogpost outlining those for the ones who are interested in the project would be useful.
I’ve teased this project in this months devblog already and here it is, a very unique project with its very own niche.
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.