What is NostalgiaVX?
This is quite an interesting project with its very own niche. As some of you might know, basically all ready-to-use packs that use voxels for their lighting in some way are going for a realistic look, so I was wondering if its any good in a stylised pack like Nostalgia Shader. Thus the idea of NostalgiaVX was born, but unlike any other pack it uses a combined lighting approach that leverages both a light propagation volume and path-tracing to create performant high-fidelity results at a reasonable loss in lighting accuracy.
NostalgiaVX is available for Tier 2 Patrons (5€), with occasional dropdowns to Tier 1 (1€). The screenspace path-tracing in Nostalgia Shader v4.0 should provide you with a reasonably good free alternative if you can't pay or decide not to pay.
A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
There have been some interesting updates again in the past month and even a new project that finally made its way out into the open. So stay tuned for a rather expansive overview this time, as well as some insight into future plans.
Here are some more, although smaller, updates again.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
Since it feels a bit unreasonable to make posts for every small hotfix update I’ll just do bundled update posts like this from now on, which contain a bit more information at once.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Its time for yet another update with something many of you probably have been waiting for, namely Nether Support.
Another NostalgiaVX update is finally ready and I’ve got a bulk of fancy additions this time.
It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.