Oi folks,
There have been a few updates recently so I thought it’d make sense to once again bundle them into a single post.
Kappa Shader v5.0 Preview E3
There have been a few new previews of Kappa Shader v5.0 since the preview-launch, in which I overhauled the 2D clouds and fixed a bunch of issues you folks have reported. This should bring it another step closer to its full release which will hopefully be soon :)
Changelog:
- Overhauled 2D clouds
- Added cirrocumulus clouds
- New cirrus/cirrostratus clouds
- Added noctilucent clouds
- Fixed broken lightning flash effect on clouds when disabling temporal upscaling
- Fixed lens flares
- Fixed Depth of Field
- Reworked settings for TAA(U)
- Adjusted SVGF denoiser used for indirect lighting
- Improved upscaling for indirect lighting
NostalgiaVX P8
I’ve decided that TAAU would make sense to “bridge the gap” of sorts until I can finally work on a proper revamp (ideally leveraging the more robust foundation of iris rather than OptiFine) as it does provide a reasonable performance boost in many scenes, though sadly not enough to cover up the underlying issue. Nonetheless it seems better than nothing for the time being.
Changelog:
- Added TAAU
- At 75% by default
- Adjusted SVGF denoiser
- Improved upscaling for indirect lighting
- Added setting to control the intensity of the image sharpening
Soft Voxels P4a
The overworld part of Soft Voxels is now slowly reaching a robust state, which means I’ll do a bit of a refinement pass before I start splitting off the free version, which will most likely just feature overworld shaders for the foreseeable future, as I’d obviously still want both versions to stay a bit separate.
Changelog:
- Added option to freeze atmospheric animations
- Added setting to control LPV fog contribution
- Adjusted density of volumetric fog
- Should be a bit less extreme now
I hope you’ll enjoy these updates as always :)
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