I’ve released a few quality of life improvements for my path traced packs in the last month, so I figured it’d be good to give you a bit of an overview.
Soft Voxels
Development Update – April 2025
It’s time to go through some new stuff again, especially when it comes to my lower end packs like Potato- and Simplicissimus Shaders as I have a few plans to bring those more up to speed soon.
Supporter Updates 2025-03
I realised that it’s been quite a while since I last compiled complete changelogs of the updates to my paid packs here, so I figured I should catch up on that.
Development Update – January-March 2025
It’s been a while since the last devblog as I’ve been dealing with a lot of other things in my life for the last few months, but there are also many new shaderpack things to go through now.
Development Update – January 2024
I hope that you all had a good start into the new year and that you’re ready for some more updates and such :P
Supporter Updates 2023-12
I’ve finally added support for The End to Soft Voxels (this has really been long overdue).
Development Update – July 2023
It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
Supporter Updates 2023-06
Both NostalgiaVX and Soft Voxels have received some interesting updates, and that also includes the long awaited (by some of you at the very least) support for handheld emitters.
Soft Voxels Lite v2.0
It is finally time for a new version of Soft Voxels Lite, which features a lot of improvements I’ve made since the last release though the Lite edition remains compatible with OptiFine, unlike the full version of Soft Voxels.
Development Update – April 2023
I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.