Hey folks,
I’ve done a lot of cape related additions in this update, which includes completely new gliding states for the 1989 and 1992 suits. In addition to that I have also adjusted some of the cape skinning, so there is less clipping into the tips of the collar section. The new gliding states also involved an internal overhaul of the 89 and 92 skins, as the playable class of the original DLC burton suit didn’t allow me to use cape gliding morph shapes, which are necessary for those nice and large gliding shapes.
I’ve also finally updated the cowl on the 1992 skin, since I did a minor rework of my cowl mesh for it a while ago and just haven’t gotten around to porting that to Arkham Knight until now. That means that the general cowl shape in the mouth area looks more like in the movie now.
Changelog:
- New gliding states for the capes of the 1989 and 1992 suits
- Reworked the playable classes for the 1989 and 1992 suits
- Adjusted gliding state of the 2023 suit
- Updated 1992 cowl mesh
- Added correct cowl mask texture for the face on the 1992 suit
- Added subtle baked in cape displacement for the idle states on all suits
- Cape meshes now use a higher geometry resolution
If you are interested in resources and help to learn Arkham-Modding or if you just want to keep up to date with my mods, feel free to join the Arkham Artwork Discord Server!
Installation Notes
This skin requires that you own the 1989 Movie Batsuit and Batmobile DLC as well as the Bat-Family Skin Pack and have both of them installed.
To install this mod simply drop the RBurton folder from the unpacked download into Batman Arkham Knight/DLC/401621 (the entire folder, not just its contents).