What is KappaPT?

Some of you may already know the Kappa Shader of mine, this is a very similar pack but instead of relying on the vanilla lightmap it is using worldspace path-tracing to fully replace the lightmap. It delivers accurate blocklight emission, skylight occlusion as well as global illumination through that. Of course this does come at the cost of increased code complexity and reduced performance as well as being much more time consuming and challenging to work on. Thus I have decided to turn this into a separated pack, which is available through patreon for said reasons
KappaPT is available for Tier 3 Patrons (10€), with less frequently updated but in turn more stable versions being available for Tier 2 (5€). If you can't or won't pay, the normal Kappa Shader should provide more than reasonably good results for you, especially with its SSPT emission which has brought it a big step closer to the results of path-traced shaderpacks when it comes to the prominent colored lighting and global illumination.
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Development Update – May 2021

It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.

Development Update – April 2021

Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.

KappaPT Launch Blog

Oi folks, its time… KappaPT finally has reached a state where I would consider is usable (although currently still unfinished in some parts) so I have decided to finally make it available on patreon. The exact specifics of its availability are detailed on its project […]