What is KappaPT?

Some of you may already know the Kappa Shader of mine, this is a very similar pack but instead of relying on the vanilla lightmap it is using worldspace path-tracing to fully replace the lightmap. It delivers accurate blocklight emission, skylight occlusion as well as global illumination through that. Of course this does come at the cost of increased code complexity and reduced performance as well as being much more time consuming and challenging to work on. Thus I have decided to turn this into a separated pack, which is available through patreon for said reasons
KappaPT is available for Tier 3 Patrons (10€), with less frequently updated but in turn more stable versions being available for Tier 2 (5€). If you can't or won't pay, the normal Kappa Shader should provide more than reasonably good results for you, especially with its SSPT emission which has brought it a big step closer to the results of path-traced shaderpacks when it comes to the prominent colored lighting and global illumination.
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KappaPT P13

It’s time for a slightly larger update again, which also features some changes that are coming with Kappa Shader v4.2, mainly regarding the skybox.

KappaPT P12f

Now that the bot is up and running as well as the Patreon integration on this website it’s time to get back into updates. I’ll just start right away with some smaller changes I’ve done to KappaPT since the last update.

Development Update – December 2021

This time there’s quite a few things to go through, including some updates that turned out to be quite fancy but first off there are some important changes regarding the organisation of my Patreon page.

Development Update – November 2021

It is once again time for a devblog-post, although last month was a bit less exciting overall, as I was quite busy with many other things. Obviously that means that I wasn’t quite able to make as many updates as possible, but there are nonetheless some interesting things to cover.