As I can now use my 3D models with their original skin weights and without having to deal with various other hurdles I’ve decided to also bring my Burton/Keaton-Batman skins to Arkham Knight.
arkham
Batman Begins Suit v3 (Arkham Knight Mod)
There has been an update to UPK Explorer that resolved the issues that my meshes with my custom skin weights had, this means that the Batman Begins Suit I’ve released a few days ago no longer suffers from weird mesh distortions during various animations now.
Batman Begins Suit Mod (for Arkham Knight)
As some of you know it has recently become possible to import completely new 3D models into the Arkham games, albeit with a lot of drawbacks and issues that have not yet been resolved.
Arkham UE #2: Unreal Engine
Picking up where we left in the last part, we can now import our model into Unreal Engine.
Arkham UE #1: Asset Extraction and Conversion
Oi folks, time for part one of this new devblog, covering asset extraction and conversion from the Arkham games using the UE Viewer and 3Ds Max.
Arkham UE #0: Preface
Oi, As the new Blog Series about some of the foundations of my Batman Arkham replica using Unreal Engine 4 is about to launch in the near future Iād like to say some things about it before we start off.