About this Project
This is a rather unique pack among all the Minecraft shaderpacks using voxels and path-/ray-tracing, since it has a strong focus on a rather soft and aesthetically pleasing lighting, as well as competitive performance. In order to achieve these things it completely ditches the traditional shadowmap for dynamic shadows and instead it fully relies on a solution that is a mix of a light-propagation-volume (or short LPV) and path-tracing. This produces fairly fast and performant lighting, which is a perfect fit for the overall visual goal of a softly lit world. This is accompanied by a unique skybox as well, which produces more of an overcast and cloudy look than other packs usually do, which also sets it apart from other shaderpacks with a more realistic goal.
Soft Voxels is available for Tier 2 Patrons (5€) with the lite edition being available on curseforge.
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
It’s once again time to go through a bunch of updates and upcoming things.
I’ve done some more updates that should of interest to you, since they improve some smaller but important bits of UShader and Soft Voxels.
There’ve been a couple of updates again lately which I’d like to go through.
It’s time for some updates again, and quite a lot of them this time.
There have been a few updates that I’d like to cover again.
Soft Voxels Lite, which is the free edition of Soft Voxels, is now released on curseforge as I promised a few months ago when Soft Voxels launched.
There have been a good number of interesting updates in the last month, in addition to the pending release of Soft Voxels Lite.
There have been a few updates recently so I thought it’d make sense to once again bundle them into a single post.
There have been some quite interesting updates again, especially regarding Kappa Shader v5.0, which is receiving more and more fancy additions.