It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
The long awaited massive overhaul is finally here. Allow me to introduce some of the key improvements over previous version of Nostalgia Shader, as it has been revamped all-around.