A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Its been a while since the last Nostalgia Shader update, but here it is now!
I’ve teased this project in this months devblog already and here it is, a very unique project with its very own niche.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
The long awaited massive overhaul is finally here. Allow me to introduce some of the key improvements over previous version of Nostalgia Shader, as it has been revamped all-around.