It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.
It is finally time for a big update to Nostalgia Shader, and it focuses on both major additions, minor improvements, bug-fixes and touch-ups across the board so that this pack is even better than before.
There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.
A bunch of minor updates for Nostalgia Shader, Vanilla Plus, and Potato Shader. As all of those aren’t too extensive I decided to just bundle them into a single post instead of extremely short separate posts.
It’s time to go through some new updates again, although there aren’t quite as many this time as I’ve been a bit more occupied with other things lately.
This month there are many interesting things to come, which range from small updates to entirely new projects that will provide some exciting new things.
It’s once again time for a development status update, which covers quite a bunch of interesting things.
Its been a while since the last Nostalgia Shader update, but here it is now!
I’ve teased this project in this months devblog already and here it is, a very unique project with its very own niche.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.