I have made a few more interesting additions this time, namely local exposure and rough reflections.
Raytraced refraction are now finally a thing as promised, which means KappaPT’s intended main features are now more or less covered
There have been some noteworthy and long awaited additions this time as I’ve added volumetric fog and proper reflections.
Soft Voxels has recieved numerous updates since the last post, adding up to three subversions since then, which means we are now at P2c.
A brief overview of the newly added support for The End as well as some stuff about the future updates of this project.
After the fairly successful launch of Soft Voxels (despite the various quirks caused by the temporal upscaler), I’ve reworked various aspects of the pack.