Time for the February-Update, which focuses on Kappa Shader and Nostalgia Shader this time.
Category Archives: Kappa Shader
Kappa Shader v3.0 – A tremendous update
After many hours of work and lots of feedback and testing, here it is, the biggest update Kappa Shader has ever recieved.
Development Update – January 2021
A little update on how things are and have been progressing.
So on tonight’s coding program: James changes a number, Hammond looks at a screen, and I press a key.
Development Update – December 2020
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
A little preview of Kappa v3.0
Oi folks, as the people that keep an eye on my Discord server or my Patreon page already know, Kappa v3.0 is slowly but surely making progress towards the initial public test versions. A test-version of Kappa Lite v3.0 is is already freely available on […]
Kappa Shader v2.2
A rather large update introducing a variety of bugfixes, new features and visual improvements.
Kappa Shader v2.1
Introducing Depth of Field, water refraction and various smaller improvements and additions.
Kappa Shader v2.0
Was about damn time, wasn’t it? Kappa 2.0 is finally ready for release, even though almost the entire Lens-Effects section is missing from 2.0. This is because I decided against doing a half-finished solution for them but instead I’ll take the necessary time and add […]
Kappa Shader v2.0 Lite
This is the first version of Kappa Lite.
I decided to publish it as a public Release Candidate to bridge the time until I am done updating the regular Kappa version.
That may take some time since I also want to update some of my other projects before that (eg. Vanilla Plus).
It’s kinda silent atm isn’t it?
If you are not accidentally peeking at my discord server you might be wondering why there is an absence of updates lately. Lemme explain this here. I have recently started a collaborational Project with Lee, another shader developer, and we have been doing some kind of power run to a 75% feature complete state on overworld over the last few weeks. As you can imagine this was taking up the […]