Hey folks,
I’ve neglected doing these changelogs for too long, so here’s everything that’s been changed since I last did one of these, and it’s actually quite a lot, so enjoy :)



KappaPT v18.11
- improved/fixed minimum ambient light
- added depth write POM
- fixed lightning bolt rendering on recent Iris
- fixed alpha mask issues in 1.21.11+ (hopefully)
- potential minor performance improvements
- added proper night vision
- fixed mismatched direct lighting in reflected terrain
- fixed lighting issues with impossible surface normals with some resourcepacks
Changes since v18.5:
- improved accumulation behaviour
- reduced minimum accumulation weight for more stable results over time
- improved block breaking overlays
- fixed volumetric fog being rendered with incorrect density behaviour
- added mappings for 1.21.6-1.21.8 foliage
- adjusted default TAA parameters for improved sharpness
- may increase aliasing in motion
- WIP Distant Horizons support for the overworld
- other dimensions will follow as usual
- DH terrain has noise applied for subtle colour variation
- Also features dithered fading
- improved temporal stability of water reflections
- especially at grazing angles and far distances
- added support for copper lanterns and torches
- improved rendering of volumetric fog over long (render-)distances
- improved TAA on Distant Horizons LODs



NostalgiaVX v11.13
- added normals based temporal reflection rejection (WIP)
- improved/fixed minimum ambient light
- added depth write POM
- fixed lightning bolt rendering
- fixed alpha mask issues in 1.21.11+ (hopefully)
- potential minor performance improvements
Changes since v11.7:
- improved accumulation behaviour
- reduced minimum accumulation weight for more stable results over time
- improved block breaking overlays
- improved sharpness of indirect lighting upscaler
- added mappings for 1.21.6-1.21.8 foliage
- adjusted default TAA parameters for improved sharpness
- improved temporal stability of water reflections
- especially at grazing angles and far distances
- added support for copper emitters
- DH terrain now has noise applied for subtle colour variation
- fixed incorrect lighting of DH terrain at sunrise/sunset
- improved TAA(U) on Distant Horizons LODs
- added dither-fade to DH LODs
- fixed DH overdraw behaviour



Soft Voxels v8.6
- added support for copper emitters
Changes since v8.3:
- improved accumulation behaviour
- reduced minimum accumulation weight for more stable results over time
- improved block breaking overlays
- improved sharpness of indirect lighting upscaler
- added mappings for 1.21.6-1.21.8 foliage
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