Development Update – August 2023

This time there aren’t as many things to cover as in the last months, since I am focusing on the rework of KappaPT while all my other packs already received numerous updates in the last couple of months.

Development Update – July 2023

It’s time to recap some updates again (of which there have been quite a lot in the last month) and there are also a few more upcoming updates that I have planned.

Development Update – June 2023

There have been various updates in the last month as most of you will have noticed based on the wave of releases that most of my free packs have experienced, and there are more to come soon.

Development Update – May 2023

I’ve been focusing a lot on the rework of NostalgiaVX, which solved many performance issues by leveraging many advanced features of Iris, as well as the release of FastPBR in the last month, thus these two have received some interesting updates.

Development Update – April 2023

I’ve done a couple of updates again in the last month and have been focusing a bit more on getting FastPBR done, as it’s also one of those long overdue things from my to-do list.

Development Update – March 2023

It is once again time to go through some updates and future plans, although not quite as many as usual as I’ve been occupied with some other things as of late, so this post focuses a bit more on the things I have planned for future updates to give you some interesting insight into upcoming stuff.

Gotham Knights: What went wrong?

This is some slightly unusual kind of content for my blog, but I felt like taking a closer look at the game Gotham Knights, developed by WB Montreal, which has been released at the end of 2022.

Development Update – February 2023

It is once again time to go through some updates again, which should be quite interesting this time thanks to the revival of FastPBR and the recent Iris-exclusive updates of Soft Voxels.

Development Update – January 2023

It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks