What is the Vanilla Plus Shader?
Development Update – September 2021
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
Development Update – August 2021
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
Development Update – July 2021
After a break from devblog in the last month, its time for the update for July.
Development Update – May 2021
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Development Update – April 2021
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
Vanilla Plus Shader v2.3
After some waiting and project-juggling, here is the promised Vanilla Plus update, featuring support for Minecraft 1.15+ and its additions and rendering quirks.
Development Update – December 2020
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
Vanilla Plus Shader v2.2
An update introducing small additional features, settings and bugfixes.
Vanilla Plus Shader v2.1
Changelog: added labPBR support improved screenspace reflections added option to disable TAA fixed disabling wind effects Downloads: By downloading you agree to the terms of use as detailed here. Curseforge downloads offer me support due to the Curseforge-Rewards program, so unless they are unreachable I’d encourage you to […]
Vanilla Plus Shader v2.0
Changelog: overhauled various internals improved ambient colors merged different editions into one version with a color preset setting no need to download separate versions for Chocapic and Seus v08 colors anymore vastly improved perfomance in gpu limited scenes overhauled and optimized clouds reworked presets fixed […]