What is the Vanilla Plus Shader?
Time for another devblog, and it’s an extensive one as well this time thanks to many updates and even a new project that it coming soon.
It’s this time of the month again, and it should be rather interesting thanks to some fancy new things
After a break from devblog in the last month, its time for the update for July.
It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.
Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.
After some waiting and project-juggling, here is the promised Vanilla Plus update, featuring support for Minecraft 1.15+ and its additions and rendering quirks.
An update on the development progress of my various shaderpacks, including Kappa Shader, Nostalgia Shader and Vanilla Plus as well as a small announcement of a pack that has not yet seen much public attention.
An update introducing small additional features, settings and bugfixes.
Changelog: overhauled various internals improved ambient colors merged different editions into one version with a color preset setting no need to download separate versions for Chocapic and Seus v08 colors anymore vastly improved perfomance in gpu limited scenes overhauled and optimized clouds reworked presets fixed […]