What is the Vanilla Plus Shader?
Vanilla Plus Shader v1.6
Changelog improved cloud rendering and lighting added optional directional lighting for clouds fixed light trasition between sun and moon fixed shadow illumination slider behavior adjusted shadow brightness (SE) added a dedicated color profile for rudoplays shader (CE) Download: Vanilla Plus v1.6 SE CE By downloading you agree to the terms of use as […]
Vanilla Plus Shader v1.5
Changelog added labPBR support added godrays added reflections added weather support added setting for torchlight color added profiles added the new “CE” Edition with Chocapic v3 matched colors fixed specular reflection behind colored glass improved translucency blending update framework various internal optimizations adjusted coloring a […]
Vanilla Plus Shader v1.4
Changelog added nether added waving water added setting for shadow luminance fixed intel compatibility internal optimizations fixed translucency when above clouds improved sunrise/-set transition improved various colors on the soos edition to match seus v08 closer fixed coloring issue on day/night transition fixed wrong cloud […]
Vanilla Plus Shader v1.3
Changelog fixed water on soos edition added option for cloud altitude Download: Vanilla Plus v1.3 Soos Edition By downloading you agree to the terms of use as detailed here. Make sure to visit my discord server for support, development progress and other information.
Vanilla Plus Shader v1.2
Changelog added infinite shadow distances improved fog added proper settings screen new “Soos Edition” imitating the Look of Seus v08 (just for the sake of it) idk, i didn’t keep track of the changes this time Download: Vanilla Plus v1.2 Soos Edition By downloading you […]
Vanilla Plus Shader v1.0/1.1
Initial Release featuring ambient occlusion better clouds dynamic shadows fog custom sky fixed nvidia compatibility clouds get done before fog to avoid weird translucents fixed sunglow at night Download: Vanilla Plus v1.1 By downloading you agree to the terms of use as detailed here. Make […]