Made a cinematic that showcases the latest and quite sizable UShader update.
It’s a new year and time for some updates again, and as Iris 1.5 has recently been released things might get very interesting from now on as I can start leveraging a lot of new features and rendering tricks
At last this major overhaul of UShader is done, and as you might already know it’s quite the upgrade over the previous versions both on a visual and technical level.
There are a few new updates to go through in detail, as I’ve already hinted at in this month’s devblog.
There are a bunch of new things to go through again, especially with the UShader rewrite slowly reaching completion.
There have been a few updates again, although not as many as usually since I’m going a bit easier on the updates for now as I’ve mentioned in the recent devblog.
It’s once again time to go through a bunch of updates and upcoming things.
I’ve done some more updates that should of interest to you, since they improve some smaller but important bits of UShader and Soft Voxels.
There’ve been a couple of updates again lately which I’d like to go through.
It’s time for some updates again, and quite a lot of them this time.