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What is the Kappa Shader?

A Minecraft shaderpack that aims towards a realistic, but also authentic look. So it is not plainly using physically accurate vales and equations like many other packs do. Instead, while still using many accurate calculations, it is tweaked to reproduce what you could observe in nature, which usually goes beyond just having equations to describe most phenomenons. A version of this pack with path-traced lighting also exists in the shape of KappaPT.
The banner images at the top of this page have been kindly provided by Uvraj and Zoclhas on my Discord Server.
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Development Update – December 2021

This time there’s quite a few things to go through, including some updates that turned out to be quite fancy but first off there are some important changes regarding the organisation of my Patreon page.

Kappa Shader v4.1

Its finally time for the big refinement pass of Kappa 4.0, which should improve upon many of the weaker points as well as providing a much more consistent and appealing look.

Development Update – May 2021

It is once again time for a new devblog, although this month was one of the less eventful ones but I think I still managed to get a reasonable amount of updates done.

Kappa Shader v4.0

After the massive update that was Kappa Shader v3.0, here comes the next one thanks to a broad set of new OptiFine features that have been added since then.

Development Update – April 2021

Oi folks, here we are again after a rather eventful month this time.
Quite a few things happened in March, including some new releases, plan-shuffling as well as new updates being worked on but let’s go through it one by one.