What is the Kappa Shader?
This is the first version of Kappa Lite.
I decided to publish it as a public Release Candidate to bridge the time until I am done updating the regular Kappa version.
That may take some time since I also want to update some of my other projects before that (eg. Vanilla Plus).
If you are not accidentally peeking at my discord server you might be wondering why there is an absence of updates lately. Lemme explain this here. I have recently started a collaborational Project with Lee, another shader developer, and we have been doing some kind of power run to a 75% feature complete state on overworld over the last few weeks. As you can imagine this was taking up the […]
Changelog added biome based water added for lowlight grain setting added additional sky fog layer added min light setting improved water fogging fixed night sky cloud fogging improved shadow illuminance behavior improved cloud quality towards the horizon reduced sky reflection resolution in favor of performance […]
Changelog vastly improved performance/visuals ratio added anamorphic and star shaped bloom added stratocumulus clouds vastly improved clouds internal optimizations improved bloom improved depth of field improved fog improved water and water volume improved fake gi improved overall lighting and sky colors optimized volumetric clouds added […]
New Features and Additions added support for labPBR hardcoded metals added cloud shadows added parallax shadows added more mod block mappings (primarily harvestcraft crops) added various settings for a finer control of the ambiance added raymarched skylight on volumetric clouds volumetric clouds now render until […]
New Features and Additions added rain puddles also featuring ripples added support for nether including reworked nether smoke and fog effects improved custom lava added detection for various mod foliage and metal blocks (biomeoplenty, harvestcraft, tconstruct, thermalfoundation) updated labPBR support proper wetness based porosity approximation colored VL (disabled by default, can be enables in fog settings) Improvements and Fixes […]
New Features and Additions overhauled volumetric and layered clouds vastly improved cloud shape major performance optimization on volumetrics improved cloud lighting reworked cirrus clouds reworked fog scatter behavior improved water volume option for fast shadows using shadow2D improved translucency shading vastly improved custom water underwater […]
New Features and Additions new approximated atmospheric sky added option for atmosphere simulation for sky rendering (implementation based on Lee’s approach) rewrote volumetric fog overhauled volumetric fog coloring to match new sky overhauled water volume added global illumination reworked shading pass bilateral filtering on GI […]
New Features and Additions added option for 2 samples on volumetric fog added parallax mapping reworked water normals added cheap lighting mode for layered clouds slightly decreased sun disk size added lens flares chapman lens flare anamorphic lens flare extended supported pbr formats added subtile […]
New Features and Additions overhauled shadow projection improved edge behavior very small shadow bias due to improvements higher quality shadowing on translucency new shadow filtering including soft and sharp shadows much faster and better quality three selectable quality presets PCSS shadowing overhauled volumetric clouds new, […]